Roblox Custom Kick System Script

A roblox custom kick system script is one of those essential tools that moves your game from a basic hobby project to a professional-feeling experience. We've all seen the default Roblox kick screen—it's that gray box with the standard "You have been kicked from this experience" message. It does the job, sure, but it's a bit jarring and doesn't exactly scream "high quality." When you're building a world with a specific aesthetic, whether it's a dark horror game or a bright, neon-colored simulator, having that default UI pop up feels like a bit of a letdown.

Creating your own system allows you to maintain the "vibe" of your game even when you're showing someone the door. It also gives you way more control over the information you provide to the player. Instead of a generic message, you can show them exactly why they were removed, who did it, and perhaps a link to an appeal form or a timer showing when they can return.

Why You Actually Need a Custom Kick UI

Let's be honest: if someone is breaking the rules in your game, you want to handle it with a bit of style. But beyond just looking cool, a roblox custom kick system script serves a practical purpose. When you use the standard player:Kick("Reason") method, the player is immediately disconnected from the server. They see the gray box, and that's it. They can't interact with anything else.

By using a custom system, you can actually "soft kick" them first. This means you trigger a beautiful, full-screen UI that explains the situation while they are technically still in the server instances, then you disconnect them after a few seconds or when they click a "Close" button. This prevents the confusion that often happens when a player gets disconnected and thinks their internet just died. It makes the moderation process transparent and professional.

Setting Up the Visuals

Before we even touch a line of code, you need to think about the UI. In Roblox Studio, you'll want to head over to StarterGui and create a ScreenGui. Let's call it "KickGui." Inside that, you'll want a Frame that covers the whole screen.

Pro tip: set the BackgroundColor3 to something that matches your game's palette and set the BackgroundTransparency to something like 0.1 or 0.2 so the player can still faintly see the game world behind the message. It adds a layer of "Oh, I'm really in trouble" to the experience.

Inside this frame, you'll need: 1. A Title Label (something like "Access Denied" or "Notice"). 2. A Reason Label (this is where your script will inject the actual reason for the kick). 3. A Moderator Label (optional, but it shows which admin took the action). 4. A Close/Exit Button (which will actually trigger the final Kick() function).

Don't forget to add a UIAspectRatioConstraint and maybe some UICorner elements. Nobody likes sharp, 2008-style square corners anymore. Make it look sleek!

The Logic Behind the Roblox Custom Kick System Script

Now, for the part that makes it all work. You can't just have a UI; you need a way for the server to tell the client to show that UI. This is where RemoteEvents come into play. If you aren't familiar with them, think of a RemoteEvent as a telephone line between the Server (the boss) and the Client (the player's computer).

You'll want to place a RemoteEvent in ReplicatedStorage and name it "KickEvent."

The flow works like this: 1. An admin or an anti-cheat script decides a player needs to go. 2. The server fires the "KickEvent" to that specific player's client. 3. The client receives the event and makes the "KickGui" visible. 4. The client populates the labels with the reason provided by the server. 5. After a short delay (to ensure they've read it), the server officially calls the :Kick() method to sever the connection.

Writing the Server-Side Script

In your ServerScriptService, you'll want a main script that handles the moderation logic. It doesn't have to be complicated. You might have a list of user IDs that are authorized to use the kick command.

When an authorized player types a command like :kick [player] [reason], the script finds the target player, gathers the reason string, and then sends that data through our "KickEvent."

It's super important to validate who is sending these requests. You don't want a random player figuring out how to trigger your roblox custom kick system script and kicking your entire player base. Always check the Player.UserId or their rank in a specific Group before allowing the script to execute the kick logic.

The Client-Side Receiver

On the player's end, you'll need a LocalScript inside the "KickGui." This script sits and waits for the server to ping the "KickEvent."

When it gets the signal, it should: * Disable the player's controls (so they can't run around while the kick screen is up). * Make the "KickGui" visible. * Update the text labels with the "Reason" variable passed through the event. * Maybe play a sound effect—something like a "thud" or a "glitch" sound to grab their attention.

You can even add a little countdown. "You will be disconnected in 5 4 3" It adds a bit of dramatic flair that players actually appreciate (well, maybe not the ones getting kicked, but the ones watching surely will).

Enhancing Security and Reliability

One thing to keep in mind is that a clever exploiter might try to delete the "KickGui" the moment it appears. While they can't stop the server from eventually kicking them, they might try to bypass the "viewing" part.

To counter this, your roblox custom kick system script should rely on the server as the ultimate authority. The UI is just for show. The server should wait exactly 5 seconds after firing the event before it forces the disconnection. It doesn't matter what the client does or deletes; the server is the one that actually cuts the cord.

Also, consider logging these kicks to a Discord channel using Webhooks. It's incredibly helpful for staff teams to see a rolling log of who was kicked, why, and by whom, without having to check the Roblox developer console constantly.

Making it "Custom" to Your Game

The real beauty of a roblox custom kick system script is the customization. If you're running a roleplay game, maybe the "Kick" screen looks like a police report. If it's a simulator, maybe it's a giant "Banned" stamp that slams down on the screen.

You can also include buttons that link to your community rules. Since you can't have external links that take players off-platform easily within the UI, you can at least provide a code or a specific instruction on where they can go to resolve the issue.

Final Thoughts on Implementation

Implementing a roblox custom kick system script isn't just about being "fancy." it's about communication. The default Roblox disconnection is abrupt and often feels like a technical error. A custom system turns a negative moment into a structured, clear part of your game's management.

It takes maybe an hour or two to set up a really nice UI and the corresponding scripts, but the payoff in terms of your game's reputation is huge. It shows your players that you care about the details, and it shows rule-breakers that you have a sophisticated system in place to handle them.

So, jump into Studio, mess around with some TweenService to make your kick UI fade in smoothly, and get that system running. Your game will feel ten times more professional the moment it's live. Happy scripting, and hopefully, you won't have to use that kick button too often!